Product promotion and attracting a new audience
Hosting contests among subscribers for 244 illustrations for the books of wisdom and poetry
Adding contacts for churches and religious communities
Building a team for MVP development
Adding 78 illustrations to the Gospel books
Designing game quest mechanics
Implementing the third story quest (The Story of David)
Project acceleration in a startup academy
Implementing Easter eggs in quest illustrations
Adding 22 illustrations for the Book of Revelation
Adding 121 illustrations for the Epistles of the Apostles
Adding 28 illustrations for the Book of Acts
Creating and testing a basic mobile prototype
Adding an achievement system
Developing the app concept
Developing new story quests as the product progresses
Implementing the third
story comic
Conducting a CustDev
study on youth engagement
with the Bible
Conducting closed and open beta testing
Creating and testing the basic UI/UX design
Adding 250 illustrations to the prophetic books
Consulting with theologians
Creating and adding the second story quest (Exodus)
Developing and adding the first story quest (The Gospel of John)
Implementing the first story comic
Implementing the first story comic
Release of a print edition (exclusive) through pre-orders
Implementing the second story comic
Final integration of all modules and functionalities
Illustrating and adding 21 illustrations for the first book: The Gospel of John
Completion of final debugging and bug fixes
Building partnerships and community support.
Beta testing and
additional content
Development and testing of the prototype (MVP)
Launching a marketing campaign to attract users
Adding 187 illustrations to the Five Books of Moses
Adding illustrations for canonical books specific to denominations
Integrating UI/UX design into the app
Integrating 100 bonus characters provided by partners
Launching a crowdfunding campaign to raise $150,000
Adding illustrations and the achievement system
Publishing the app on the App Store/Google Play
Implementing a roadmap menu in the style of a tabletop quest map
Localization of story quests (translation into other languages)
Expanding the development team for illustrations and quests
App optimization based on testing results
Collecting feedback on the MVP and analyzing user needs
Scaling and audience engagement
Interactive modules and community-generated content
Development of key mechanics and interactions
Expanding the team and starting core development
Optimization and implementation
of bonus content
Promotion and Crowdfunding
Project acceleration in a startup academy
Building a team for MVP development
Consulting with theologians
Developing the app concept
Designing game quest mechanics
Conducting a CustDev study on youth engagement with the Bible.
Developing and testing the prototype (MVP)
Creating and testing the basic UI/UX design
Creating and testing a basic mobile prototype
Promotion and crowdfunding
You can view the detailed project map in the desktop version of the website.
Collecting feedback on the MVP and researching user needs
Launching a crowdfunding campaign to raise $150,000
Building partnerships and community support